Project setup for better workflow on Unveiling
My process and workflow of audio creation and implementation for the game Unveiling
Before diving into a project, I believe that a crucial step is to plan the workflow that will guide the entire process. It’s essential to develop a structured approach and stick to it. To streamline my work, I’ve considered optimizing my use of Reaper and FMOD.
When working with Reaper, I find that naming conventions are crucial for understanding and efficiently handling files after rendering. As for FMOD events, I use a similar naming system to the asset files.
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