Generating wind from a noise sample in a game engine
In here I’ll be writing about how I added an interesting system of wind SFX in Unity by using white noise and Unity’s sound mixer effects. I’d call this a dynamic wind SFX even. Because right know this is directly linked with the boat’s speed velocity. As it goes faster the wind becomes more high pitched and when it is going slower the wind is more on the low-end.
Generated Wind Effect I found this technique in one of Blipsounds video’s by Ryan Stunkel.
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