Random pitch changing for samples in Unity
Doing sound design you find yourself that you have a good sample to add to the game, but the sample is so good that any other would not fit, but you need more variations so that it wouldn’t fatigue the ears but just making a wee bit of pitch shifting and exporting it seems cheesy. Well now, what if we would do that in the game engine itself? Now that would be more stylish, wouldn’t it?
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