Project setup for better workflow on Unveiling

My process and workflow of audio creation and implementation for the game Unveiling

Before diving into a project, I believe that a crucial step is to plan the workflow that will guide the entire process. It’s essential to develop a structured approach and stick to it. To streamline my work, I’ve considered optimizing my use of Reaper and FMOD. When working with Reaper, I find that naming conventions are crucial for understanding and efficiently handling files after rendering. As for FMOD events, I use a similar naming system to the asset files. [Read More]

Exergale: audio in game

The audio and implementation of them used in VR game Exergale

This year, I’ve been neck-deep in two projects, putting in loads of work, and truth be told, it’s been so hectic that I’ve neglected this blog for quite a while. But hey, better late than never, right? Let me tell you about one of those projects, ExerGale, a VR game that’s all about flying, gliding, and climbing through a fantastic world. Right now, the game offers two modes: one where you can just soar around like a bird, and another where you hit a button and go on a crystal-collecting spree to rack up a high score. [Read More]
Unity  ExerGale  sfx  VR  FMOD  Chark 

Rooted Warden - Global Game Jam 2023

The making of audio in Rooted Warden with FMOD

The Global Game Jam 2023 took place on February 3-5. As you all know, this event brings together developers, designers, artists, and creative thinkers from around the world to collaborate, share ideas, and build new and innovative games in just one weekend. I attended it in Kaunas, Lithuania which is organized by LŽKA and the website of the event can be found here. This years art was done by an amazing artist - Teresė Žvinakevičiūtė. [Read More]

Getting started with FMOD in Unity

The very first step of connecting FMOD with Unity

Working in FMOD is quite a time saver with it’s capabilities in playing sounds at a given moment, adding effects based on the event that was sent from a game engine and easily shifting from placeholders to the final product. Middleware’s like FMOD are used by a lot of audio designers because it is a powerful tool in ones arsenal. And although scripting, coding and programming can sound daunting, with the little help of it and audio designer can do wonders in game development. [Read More]
fmod  unity  start