Using UE4 Hit Events in Blueprints
Generating log dropping sounds in UE4 with the blueprint system
Playing sounds on collision events is probably one of the most used event types in game audio. This can be by dropping an item on the ground, wall, table or bashing the item into other objects for example hitting a sword into a rock.
Preparing the Component In the components tab we add a procedural mesh component by pressing on the Add Component button, scrolling to the rendering section and finding the Procedural Mesh component (or upon pressing just typing the name).
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