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LIGHTDARK
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Project setup for better workflow on Unveiling

January 9, 2024

Exergale: audio in game

October 2, 2023

Rooted Warden - Global Game Jam 2023

March 2, 2023

Using UE4 Hit Events in Blueprints

September 4, 2022

Random pitch changing for samples in Unity

January 12, 2022

Generating wind from a noise sample in a game engine

October 28, 2021

Neanderthal Tools Sample Pack

September 16, 2021

Neanderthal tools is out!

September 6, 2021

Looking into procrastination in another way

September 3, 2021

Recording audio for a VR application concerning Neanderthal legacy

May 10, 2021

Getting started with FMOD in Unity

January 13, 2021

 
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