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Project setup for better workflow on Unveiling
January 9, 2024
Exergale: audio in game
October 2, 2023
Rooted Warden - Global Game Jam 2023
March 2, 2023
Using UE4 Hit Events in Blueprints
September 4, 2022
Random pitch changing for samples in Unity
January 12, 2022
Generating wind from a noise sample in a game engine
October 28, 2021
Neanderthal Tools Sample Pack
September 16, 2021
Neanderthal tools is out!
September 6, 2021
Looking into procrastination in another way
September 3, 2021
Recording audio for a VR application concerning Neanderthal legacy
May 10, 2021
Getting started with FMOD in Unity
January 13, 2021